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Making doors in RPG Maker

Going into this project where I'd have to make a lot of visual assets, I knew rotational animation was going to be hard, and was glad that I wouldn't have to deal with it. I'm not an animator by training, I'm actually a pencil artist, and I've been fumbling around with digital tools for a while now and I've... more or less bent them to my will. My walk cycles are believable, including the wheelchair one, which I'm very proud of. But... animating a door to open might be the end of me.

the thing is, I'm relatively okay with perspective drawing, at a number of angles. The "Be Right Back" screen from my live streams includes a door that's been cracked open away from the angle of the rest of the scene, but those were with basically infinite space compared to this door, which measures 48 pixels wide, and 96 pixels tall. My choice of angles of the opened frames are very limited, in comparison.

Then comes the matter of making it move, animation, y'know? I could draw a door from three angles as it opens, but the trouble is making the same door three times at different angles, and at a similar level of detail to the tiles I've made. The tiles aren't overly detailed, I don't think, but I made them with the hopes that they could somewhat blend in with the RTP of RPG Maker MV, which is a fairly detailed style, as opposed to the style I use for the Character sprites, which has no highlights and only one level of shadow color, making it very easy to animate at such a low resolution. The tiles use a lot more levels of highlight and shadowm as well as not using the color black at all to allow the characters to pop out of the background, so that you never lose track of where you are on screen. Normally, I love to draw out a good wooden texture door, but with this I have to be able to place each piece of texture in a way that I can replicate as the door rotates, which is hard to do anyway because of the itty-bitty resolution I'm working with. Maybe I could have made the door at a slightly larger resolution and shrunk it down? Oh well, too late for regrets!

This is the last thing I was doing before I went to prepare to make the Winter Devlog, which I really should get working on, so, c ya!